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Messages - Ghost0815

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Other Games / Re: DCS WWII: Europe 1944
« on: September 09, 2013, 04:10:19 pm »
Creator Ilya Shevchenko

Also, a little clarification since a lot of people seem to be writing about this.
Here's what happens if we hit our base goal, but no stretch goals.
The final product that is released will have the following content:
FREE Flyable P-47
FREE Flyable Spitfire
FREE Flyable Bf.109
FREE Non-Flyable P-51 (can be made flyable for an additional fee)
FREE Non-Flyable FW.190D (can be made flyable for an additional fee)
FREE Non-Flyable B-17 (cannot be made flyable)
FREE Non-Flyable Me.262 (cannot be made flyable)
If you back the project at a $20 level, you will receive either the FW.190D or the P-51 as a flyable.
If you back the project at a $40 level, you will receive BOTH the FW.190D and the P-51 as flyables.
Now, if we hit stretch goals, then all additional aircraft will be seen by everyone as non-flyables, but will be available as a flyable for a fee. If you back at a $20 level, you will choose any ONE of the paid flyables. If you back at a $40 level, you will still receive ALL the paid flyables on release.
If we end up meeting our ultimate $1million stretch goal, that means you will receive 13 aircraft for backing at a $40 level or above.
And yes, all aircraft will be made to the same level of quality and high standards as the DCS P-51.

Edit 09/09/13:
1. Update:

ArmA 3 / Re: Somethings rotten in Altis
« on: September 06, 2013, 03:44:13 pm »

Other Games / Re: Don't Stone me...........
« on: September 06, 2013, 12:19:21 pm »
i don`t see me buying this.....but we should wait for the few days of the OpenBeta in October.....!

Other Games / Re: DCS WWII: Europe 1944
« on: September 06, 2013, 12:58:12 am »
it depends on the workload they had done and what they need for the next steps... the flight parameter of the WWII birds should be nearly the same as in IL2-1946 and CoD and need "only" convert to the DCS World engine.

This is the third Kickstarter Project for an "aircraft" in the DCS World universum and at the moment only the first (MiG-21Bis) was funding successful (382 backer) and the F-35 project  (385 backer) collect only 50% of the needed money.

And with Il-2 Battle over Stalingrad as competitor, it could be very close - the SimCommunity is not so big...!

The general project funds will be distributed thus:

14% will go towards aircraft design, that is, building the 3D models of the planes and cockpits that will appear in the game.

9% will go towards other 3D models, which include buildings, vehicles, ships, guns, bombs, and other objects that populate the game world.

16% will go towards landscape design, that is, building the large historical game map or maps.

14% will go towards a multitude of other development tasks such as GUI design and other art, sound recording, music, and a trip to Duxford for two lucky programmers for an up-close-and-personal encounter with the aircraft being modeled.

10% will go towards dedicated aircraft programmers.

12% will go towards the overhead, including office rent, electricity, computer hardware and upgrades, and the cheapest office chairs the store around the corner will have.

5% will go towards single- and multiplayer mission design.

Finally, out of the remaining 20%, approx. 9% will go towards Kickstarter and transfer fees. Another 10% or so will be spent manufacturing, shipping, and otherwise providing our backers with their Kickstarter rewards.

Other Games / Re: DCS WWII: Europe 1944
« on: September 05, 2013, 07:36:31 pm »
Kickstarter page is live:

Flyable Aircraft:
Republic P-47D-28 Thunderbolt;
Supermarine Spitfire Mk IX;
Messerschmitt Bf-109K-4;
Focke-Wulf FW.190D-9 (from DCS: World);
North-American P-51D Mustang (from DCS: World).

Non-Flyable Aircraft:
Boeing B-17G Flying Fortress;
Messerschmitt Me.262A-1.

Normandy. Area of the historical D-Day Invasion, as well as the extensive preparation and follow-up battles.
Map Size: Normandy is about 100x160km.

Training campaign for each aircraft;
Luftwaffe Fighter campaign (Bf.109);
British Fighter campaign (Spitfire);
US Ground Attack campaign (P-47).

Selection of missions for each aircraft.


Authentic ground vehicles, guns, and ships;
Authentic historical buildings and landmarks;
Regular content updates.

if they get $100k together....!
$40 for all (made by RRG) flyable aircrafts in the game (DCS WWII)
FREE for everyone:

Paid on release
P-51 (from DCS World)
FW-190D (from DCS World)

If you back at a $20 level, you can pick a P-51 or FW-190D.

If you back at a $40 level, you will have both.

If you already own a DCS World P-51 and/or FW-190, then obviously no one wants you to have to pay for anything twice.

If we reach stretch goals, then the story changes.

Free aircraft list will most likely not change.

Backing at $20 still gets you one of the larger variety of paid aircraft.

$40 or above still gets you ALL of the initial flyables.

None of the aircraft released in future updates are covered by any of this.

ArmA 3 / Re: ArmA 3 - BETA (DEV Version)
« on: September 04, 2013, 11:03:10 pm »
Wolf, Ghost:
Okay, it's time foooor! Ghost Division!!
"They are the panzer elite, born to compete, never retreat (ghost division)
Leaving our dead, always ahead, fed by your dread"

if i take look onthe music video, we should play Iron Front:

Other Games / DCS WWII: Europe 1944
« on: September 04, 2013, 05:59:09 pm »
RRG Studios announces an upcoming Kickstarter campaign for DCS WWII: Europe 1944 (here)

The Kickstarter campaign for the title will launch on September 5th.

Other Games / DCS World
« on: September 04, 2013, 05:57:44 pm »
DCS 1.2.6 Preliminary Change Log (here)


ArmA 3 / Re: ArmA 3 - BETA (DEV Version)
« on: September 04, 2013, 05:55:26 pm »
Heavy Metal.....:

ArmA 3 / Re: ArmA 3 - BETA (DEV Version)
« on: September 02, 2013, 08:48:06 pm »
There was a small update today.
the DEV version get everyday a new update....

ArmA 3 / ArmA 3 - BETA (DEV Version)
« on: September 01, 2013, 11:04:39 am »
from the SitRep #00023 (Full)

[..]Next week (hopefully September 4th) we have another large development branch deployment planned for everyone who is already with us in the Beta. All of the rest of the sandbox content is to be staged on development branch - meaning tanks, artillery, static weaponry and more.

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